Solo Journaling Systems — An Overview
What journaling play feels like, what to try, and how to flow.
~8 min read
If you enjoy reflective play and discovering stories through writing, solo journaling RPGs are a great fit. This guide explains the vibe, highlights standout systems, and shares practical workflow tips.
What Is Journaling Play?#
In journaling play, you respond to structured prompts to write short entries about your character’s experiences. You may roll on tables, draw cards, or pull from a deck of story prompts. The focus is on reflection, tone, and accumulating vignettes — not tactical combat or maps.
Journaling shines for quick sessions, strong moods, and long‑form arcs told a page at a time. You can play with only a notebook and the game book.
Popular Systems#
- Alone Among the Stars — Card‑prompted space vignettes. Short, cozy sessions with evocative imagery. Get it.
- Thousand Year Old Vampire — Memory and loss across centuries; hard choices as memories fade. Get it.
- Bucket of Bolts — Chronicle a starship’s life across owners; flexible tone and pacing. Get it.
- The Wretched — Survival journaling with a tumbling block tower; tense, solitary mood. Get it.
- Artefact — Tell the history of a magic item through its wielders. Get it.
Prompts & Oracles#
Most journaling games include built‑in prompts. When you want extra sparks or need a twist, try an oracle. Our Oracle Generator and Oracle Reference offer yes/no tables, twist ideas, and question prompts. For more, browse Journals & Prompts.
Managing Continuity#
Keep entries bite‑sized and consistent by tracking what changed. After each prompt, jot 2–4 sentences about the outcome, any new NPCs or places, and a clear next hook.
Use the Session Log template to organize scenes, oracle results, and next actions. It keeps your thread easy to resume.
Tips to Start#
- Pick a vibe: somber reflection, cozy exploration, or tense survival.
- Limit scope: set a mini‑arc (3–5 entries) to find rhythm.
- Say it simply: first‑person or diary style keeps momentum.
- Ask for sparks: when stuck, roll a yes/no or draw a prompt.
- End with a hook: write one sentence you’re excited to resolve next time.