What is solo tabletop roleplaying?#
You play a character and use simple tools—like oracles, prompts, and random tables—to discover what happens next without a human game master.
Quick answers for getting started with solo tabletop RPGs.
You play a character and use simple tools—like oracles, prompts, and random tables—to discover what happens next without a human game master.
Yes. Use an oracle or GM emulator for uncertainty, keep scenes focused, and let random tables spark encounters and twists while you play.
Give each NPC a simple role and goal, ask the oracle when unsure, and use name/prompt generators for inspiration. Note new truths so the world stays consistent.
Set a clear scene goal, limit choices to a few options, then ask a yes/no question and move forward. Keep momentum—you can discover the rest next scene.
A lightweight tool that answers questions like “Yes”, “No”, or “Yes, but…”. Oracles help resolve uncertainty and spark twists so you can keep momentum.
Short is great—30 to 60 minutes. End each scene with a one‑line note about what changed and what you’ll do next.
Keep a brief journal. After each scene, write 2–4 sentences covering outcomes, new truths, and hooks to follow up.
A standard polyhedral set (d4, d6, d8, d10, d12, d20) is enough for most games. Many solo tools use a d6 or percentile dice. Digital rollers work fine, too.
Treat failure as a prompt, not a dead end. Add a twist, new obstacle, or cost. Use “Yes, but…” or “No, and…” to keep the story moving while raising stakes.
End each session with a one‑line next action. Note your current scene, goals, and any trackers or clocks. A quick snapshot or short log makes it easy to jump back in.