Quick Oracle Reference
Weighted yes/no, twists, and example questions.
~6 min read
Weighted yes/no table#
Roll a d6 and compare vs. the odds you feel best match the situation. Use the “and/but” results to add a small bonus or complication.
Odds | Yes on… | No on… | Edge cases |
---|---|---|---|
Likely | 3–6 (6 = Yes, and) | 1–2 (1 = No, and) | Optional: nudge ±1 for advantage/disadvantage |
Even | 4–6 (6 = Yes, and) | 1–3 (1 = No, and) | Balanced baseline |
Unlikely | 5–6 (6 = Yes, and) | 1–4 (1 = No, and) | Harder outcomes |
Tip: Keep the question specific and about the immediate situation (e.g., “Does the guard notice me?”). See the Beginner’s Guide to Oracles for deeper advice.
Twists: when and how#
Use twists sparingly to reframe the current scene, reveal a truth, or escalate a threat. Don’t derail the story—aim to add momentum.
- Trigger: Consider a twist on dramatic results (like a 1 or 6) or after several straightforward outcomes in a row.
- Shape: Reroute the scene, introduce a cost, or connect to a looming thread.
- Integrate: Reflect the twist in the fiction and your system’s rules, then continue play.
Example questions#
- Does the guard notice me?
- Is the door locked?
- Do I arrive before the storm hits?
- Does the contact bring backup?
- Is there a safe path across the ravine?
- Do the tracks continue past the crossroads?
- Is the relic still intact?
- Does the rumor reach my rival?
Related: How to Play Solo — Oracles • Resources — Oracles