Solo‑Friendly Systems: Quick Overview
Five great picks, what they feel like, and where to start.
~9 min read
New to solo? Start with How to Play Solo, then use this overview to pick a system that fits your vibe. Each blurb includes a quick feel, why it excels solo, and a link to learn more. For more options, browse Resources — Solo‑Friendly Systems.
Ironsworn#
Feel: Gritty quests in a harsh frontier. You swear vows, take risks with strong/weak hits, and track progress toward your goals.
Why solo: It’s built for solo/co‑op from the ground up. Clear moves, progress tracks, and oracles keep momentum without a GM.
Get Ironsworn • See oracles for tools that pair well.
Scarlet Heroes#
Feel: Classic fantasy adventures where a single hero can tackle modules meant for groups.
Why solo: The damage/defense math lets one PC stand up to many foes. Works great with a lightweight oracle to drive scenes.
Get Scarlet Heroes • Try a simple oracle from Resources.
Cairn (+ Solo)#
Feel: Lightweight, lethal fantasy with fast rulings and exploration-first play.
Why solo: Simple rules get out of the way, and the community‑made Cairn Solo adds procedures for oracles, travel, and dangers.
Get Cairn • Cairn Solo • Related: more systems.
Ironsworn: Starforged#
Feel: Spacefaring vows, discoveries among the stars, dramatic risks, and rich factions.
Why solo: It carries Ironsworn’s solo DNA into sci‑fi with excellent oracles, assets, and expedition rules that drive story.
Get Starforged • See our Oracles Guide.
Five Parsecs / Five Leagues#
Feel: Narrative campaign skirmish. Build a crew or band, run missions, advance gear, and watch stories emerge from tables.
Why solo: The campaign engines excel at pacing and generating hooks between battles; session prep is mostly rolling and reacting.
Five Parsecs • Five Leagues • See Session Log for tracking.
Next steps: Browse more solo‑friendly systems, or head back to How to Play Solo for quick-start tips.